vue.config.js 4.4 KB

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  1. 'use strict'
  2. const path = require('path')
  3. const defaultSettings = require('./src/settings.js')
  4. function resolve(dir) {
  5. return path.join(__dirname, dir)
  6. }
  7. const name = defaultSettings.title || '荔枝庄园管理系统' // 标题
  8. const port = process.env.port || process.env.npm_config_port || 80 // 端口
  9. // vue.config.js 配置说明
  10. //官方vue.config.js 参考文档 https://cli.vuejs.org/zh/config/#css-loaderoptions
  11. // 这里只列一部分,具体配置参考文档
  12. module.exports = {
  13. // 部署生产环境和开发环境下的URL。
  14. // 默认情况下,Vue CLI 会假设你的应用是被部署在一个域名的根路径上
  15. // 例如 https://www.ruoyi.vip/。如果应用被部署在一个子路径上,你就需要用这个选项指定这个子路径。例如,如果你的应用被部署在 https://www.ruoyi.vip/admin/,则设置 baseUrl 为 /admin/。
  16. publicPath: process.env.NODE_ENV === "production" ? "/" : "/",
  17. // 在npm run build 或 yarn build 时 ,生成文件的目录名称(要和baseUrl的生产环境路径一致)(默认dist)
  18. outputDir: 'dist',
  19. // 用于放置生成的静态资源 (js、css、img、fonts) 的;(项目打包之后,静态资源会放在这个文件夹下)
  20. assetsDir: 'static',
  21. // 是否开启eslint保存检测,有效值:ture | false | 'error'
  22. lintOnSave: process.env.NODE_ENV === 'development',
  23. // 如果你不需要生产环境的 source map,可以将其设置为 false 以加速生产环境构建。
  24. productionSourceMap: false,
  25. // webpack-dev-server 相关配置
  26. devServer: {
  27. host: '0.0.0.0',
  28. port: 8080,
  29. open: true,
  30. proxy: {
  31. // detail: https://cli.vuejs.org/config/#devserver-proxy
  32. [process.env.VUE_APP_BASE_API]: {
  33. // target: `http://192.168.0.103:8080`,
  34. target: `http://sport-game-backend-api.lizhiyuedong.com/`,
  35. changeOrigin: true,
  36. ws: false,
  37. pathRewrite: {
  38. ['^' + process.env.VUE_APP_BASE_API]: ''
  39. }
  40. }
  41. },
  42. disableHostCheck: true
  43. },
  44. configureWebpack: {
  45. name: name,
  46. resolve: {
  47. alias: {
  48. '@': resolve('src')
  49. }
  50. }
  51. },
  52. chainWebpack(config) {
  53. config.plugins.delete('preload') // TODO: need test
  54. config.plugins.delete('prefetch') // TODO: need test
  55. // set svg-sprite-loader
  56. config.module
  57. .rule('svg')
  58. .exclude.add(resolve('src/assets/icons'))
  59. .end()
  60. config.module
  61. .rule('icons')
  62. .test(/\.svg$/)
  63. .include.add(resolve('src/assets/icons'))
  64. .end()
  65. .use('svg-sprite-loader')
  66. .loader('svg-sprite-loader')
  67. .options({
  68. symbolId: 'icon-[name]'
  69. })
  70. .end()
  71. config
  72. .when(process.env.NODE_ENV !== 'development',
  73. config => {
  74. config
  75. .plugin('ScriptExtHtmlWebpackPlugin')
  76. .after('html')
  77. .use('script-ext-html-webpack-plugin', [{
  78. // `runtime` must same as runtimeChunk name. default is `runtime`
  79. inline: /runtime\..*\.js$/
  80. }])
  81. .end()
  82. config
  83. .optimization.splitChunks({
  84. chunks: 'all',
  85. cacheGroups: {
  86. libs: {
  87. name: 'chunk-libs',
  88. test: /[\\/]node_modules[\\/]/,
  89. priority: 10,
  90. chunks: 'initial' // only package third parties that are initially dependent
  91. },
  92. elementUI: {
  93. name: 'chunk-elementUI', // split elementUI into a single package
  94. priority: 20, // the weight needs to be larger than libs and app or it will be packaged into libs or app
  95. test: /[\\/]node_modules[\\/]_?element-ui(.*)/ // in order to adapt to cnpm
  96. },
  97. commons: {
  98. name: 'chunk-commons',
  99. test: resolve('src/components'), // can customize your rules
  100. minChunks: 3, // minimum common number
  101. priority: 5,
  102. reuseExistingChunk: true
  103. }
  104. }
  105. })
  106. config.optimization.runtimeChunk('single'),
  107. {
  108. from: path.resolve(__dirname, './public/robots.txt'), //防爬虫文件
  109. to: './', //到根目录下
  110. }
  111. }
  112. )
  113. }
  114. }